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- on prepare frame
- set the ink of sprite 30 to 0
- set the ink of sprite 31 to 0
- set the ink of sprite 32 to 0
- set the ink of sprite 33 to 0
- set the ink of sprite 34 to 0
- set the ink of sprite 35 to 0
- set the ink of sprite 36 to 0
- set the ink of sprite 37 to 0
- updateStage()
- end
-
- on exitFrame
- pointCursor(31)
- pointCursor(33)
- pointCursor(35)
- pointCursor(37)
- set the visible of sprite 31 to rollOver(30)
- set the visible of sprite 33 to rollOver(32)
- set the visible of sprite 35 to rollOver(34)
- set the visible of sprite 37 to rollOver(36)
- go(the frame)
- end
-
- on pointCursor spriteNum
- set the cursor of sprite spriteNum to 280
- end
-